MeshPartition.Channels.VEUV.EnableFailureFallback
VarUnreal Engine Var console variable.
MeshPartitionChannelsVEUVEnableFailureFallback
Description
If true, sections where VEUV reports failure fall back to the reference dynamic-mesh-tools box projection. Disable to inspect the raw VEUV output (UVs may be NaN or inverted).
Usage
MeshPartition.Channels.VEUV.EnableFailureFallback [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

