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MeshPartition.Channels.VEUV.EnableFailureFallback

Var

Unreal Engine Var console variable.

MeshPartitionChannelsVEUVEnableFailureFallback

Description

If true, sections where VEUV reports failure fall back to the reference dynamic-mesh-tools box projection. Disable to inspect the raw VEUV output (UVs may be NaN or inverted).

Usage

MeshPartition.Channels.VEUV.EnableFailureFallback [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.