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MotionDesign.MaterialCache.FrameTimeStarveThreshold

Var

Unreal Engine Var console variable.

MotionDesignMaterialCacheFrameTimeStarveThreshold

Description

The frame time threshold for starving tick. If the current duration of the frame surpasses this, FMaterialCacheHelper::Tick will be skipped and starve.

Usage

MotionDesign.MaterialCache.FrameTimeStarveThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.