MotionDesign.MaterialCache.FrameTimeStarveThreshold
VarUnreal Engine Var console variable.
MotionDesignMaterialCacheFrameTimeStarveThreshold
Description
The frame time threshold for starving tick. If the current duration of the frame surpasses this, FMaterialCacheHelper::Tick will be skipped and starve.
Usage
MotionDesign.MaterialCache.FrameTimeStarveThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

