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Niagara.Ribbon.GpuAllocateMaxCount

Var

Unreal Engine Var console variable.

NiagaraRibbonGpuAllocateMaxCount

Description

When enabled (default) we allocate the maximum number of required elements.This can result in memory bloat if the count is highly variable but will be more stable performance wise

Usage

Niagara.Ribbon.GpuAllocateMaxCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.