Niagara.Ribbon.GpuBufferCachePurgeCounter
VarUnreal Engine Var console variable.
NiagaraRibbonGpuBufferCachePurgeCounter
Description
The number of frames we hold onto ribbon buffer for.Where 0 (Default) we purge them if not used next frame.Negative values will purge the buffers the same frame, essentially zero reusing.
Usage
Niagara.Ribbon.GpuBufferCachePurgeCounter [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

