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Niagara.Ribbon.GpuBufferCachePurgeCounter

Var

Unreal Engine Var console variable.

NiagaraRibbonGpuBufferCachePurgeCounter

Description

The number of frames we hold onto ribbon buffer for.Where 0 (Default) we purge them if not used next frame.Negative values will purge the buffers the same frame, essentially zero reusing.

Usage

Niagara.Ribbon.GpuBufferCachePurgeCounter [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.