np2.Resim.ApplyPredictiveInterpolationWhenBehindServer
VarUnreal Engine Var console variable.
np2ResimApplyPredictiveInterpolationWhenBehindServer
Description
When true, switch over to replicating with Predictive Interpolation temporarily, when the client receive target states from the server for frames that have not yet simulated on the client. When false apply the received target via a resimulation when the client has caught up and simulated the corresponding frame.
Usage
np2.Resim.ApplyPredictiveInterpolationWhenBehindServer [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

