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np2.Resim.ApplyPredictiveInterpolationWhenBehindServer

Var

Unreal Engine Var console variable.

np2ResimApplyPredictiveInterpolationWhenBehindServer

Description

When true, switch over to replicating with Predictive Interpolation temporarily, when the client receive target states from the server for frames that have not yet simulated on the client. When false apply the received target via a resimulation when the client has caught up and simulated the corresponding frame.

Usage

np2.Resim.ApplyPredictiveInterpolationWhenBehindServer [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.