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np2.Resim.ApplyTargetsWhileResimulating

Var

Unreal Engine Var console variable.

np2ResimApplyTargetsWhileResimulating

Description

If false, target states from the server are only applied on rewind. If true, target states from the server are applied during resimulation if there are any available.

Usage

np2.Resim.ApplyTargetsWhileResimulating [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.