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np2.Resim.CompareInputToTriggerRewind

Var

Unreal Engine Var console variable.

np2ResimCompareInputToTriggerRewind

Description

If we should compare local players predicted inputs with incoming server inputs to trigger resimulations if they differ, comparison done through FNetworkPhysicsData::CompareData.

Usage

np2.Resim.CompareInputToTriggerRewind [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.