np2.Resim.CompareInputToTriggerRewind
VarUnreal Engine Var console variable.
np2ResimCompareInputToTriggerRewind
Description
If we should compare local players predicted inputs with incoming server inputs to trigger resimulations if they differ, comparison done through FNetworkPhysicsData::CompareData.
Usage
np2.Resim.CompareInputToTriggerRewind [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

