np2.Resim.CompareStateToTriggerRewind
VarUnreal Engine Var console variable.
np2ResimCompareStateToTriggerRewind
Description
If we should cache local players custom state struct in rewind history and compare the predicted state with incoming server state to trigger resimulations if they differ, comparison done through FNetworkPhysicsData::CompareData.
Usage
np2.Resim.CompareStateToTriggerRewind [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

