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np2.Resim.CompareStateToTriggerRewind

Var

Unreal Engine Var console variable.

np2ResimCompareStateToTriggerRewind

Description

If we should cache local players custom state struct in rewind history and compare the predicted state with incoming server state to trigger resimulations if they differ, comparison done through FNetworkPhysicsData::CompareData.

Usage

np2.Resim.CompareStateToTriggerRewind [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.