Enable dynmic scaling of number of inputs sent from owning client to the server to account for packet loss. The server will control the value based on how often the server has a hole in its input buffer. NOTE: This overrides np2.Resim.RedundantInputs
Usage
np2.Resim.DynamicInputScaling.Enabled [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.