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np2.Resim.LogOutOfBoundsTimeLimit

Var

Unreal Engine Var console variable.

np2ResimLogOutOfBoundsTimeLimit

Description

Time that received targets needs to be within rewind bounds again before printing log that we are back in sync again. A new desync log will not be printed before an in-sync log has been printed.

Usage

np2.Resim.LogOutOfBoundsTimeLimit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.