np2.Resim.LogOutOfBoundsTimeLimit
VarUnreal Engine Var console variable.
np2ResimLogOutOfBoundsTimeLimit
Description
Time that received targets needs to be within rewind bounds again before printing log that we are back in sync again. A new desync log will not be printed before an in-sync log has been printed.
Usage
np2.Resim.LogOutOfBoundsTimeLimit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

