np2.Resim.ResimulateSleepDesync
VarUnreal Engine Var console variable.
np2ResimResimulateSleepDesync
Description
Set if sleeping discrepancy between client and server should trigger a resimulation. Not enabling this can lead to client desyncing continuously if the server is sleeping and not sending data to client while the client object is still dynamic.
Usage
np2.Resim.ResimulateSleepDesync [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

