Skip to main content

np2.Resim.ResimulateSleepDesync

Var

Unreal Engine Var console variable.

np2ResimResimulateSleepDesync

Description

Set if sleeping discrepancy between client and server should trigger a resimulation. Not enabling this can lead to client desyncing continuously if the server is sleeping and not sending data to client while the client object is still dynamic.

Usage

np2.Resim.ResimulateSleepDesync [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.