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np2.Resim.RuntimeCorrectConnectedBodies

Var

Unreal Engine Var console variable.

np2ResimRuntimeCorrectConnectedBodies

Description

If true runtime position and rotation correction will also shift transform of any connected physics objects. Used if RuntimeCorrectionEnabled is true.

Usage

np2.Resim.RuntimeCorrectConnectedBodies [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.