p.RenderInterp.MaximumErrorCorrectionDesyncTimeBeforeSnapping
VarUnreal Engine Var console variable.
pRenderInterpMaximumErrorCorrectionDesyncTimeBeforeSnapping
Description
Time multiplied by the particles velocity to get the distance that error correction will be performed within without snapping, disable by setting a negative value. NOTE: MaximumErrorCorrectionBeforeSnapping will act as a lowest distance clamp.
Usage
p.RenderInterp.MaximumErrorCorrectionDesyncTimeBeforeSnapping [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

