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p.RenderInterp.MaximumErrorCorrectionDesyncTimeBeforeSnapping

Var

Unreal Engine Var console variable.

pRenderInterpMaximumErrorCorrectionDesyncTimeBeforeSnapping

Description

Time multiplied by the particles velocity to get the distance that error correction will be performed within without snapping, disable by setting a negative value. NOTE: MaximumErrorCorrectionBeforeSnapping will act as a lowest distance clamp.

Usage

p.RenderInterp.MaximumErrorCorrectionDesyncTimeBeforeSnapping [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.