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p.Resim.ClampedFramesOverride

Var

Unreal Engine Var console variable.

pResimClampedFramesOverride

Description

Override how far behind current frame is considered the earliest available resim frame. Gets clamped between 0 and number of frames cached in history.

Usage

p.Resim.ClampedFramesOverride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.