Value of leniency when comparing current state with cached state to determine if particle is in sync of not, leniency should cover network quantization of state else particles will always be considered desynced after having a server state applied. Default RepMovement quantization is WholeNumber which means a max loss of 0.5 units in precision.
Usage
p.Resim.DesyncLeniencyValue [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.