p.RigidBodyNodeWithControl.EnableMatchingConstraintsToSkeleton
VarUnreal Engine Var console variable.
pRigidBodyNodeWithControlEnableMatchingConstraintsToSkeleton
Description
Enables/disables the code that modifies physics asset constraint transforms to match the Skeleton at runtime.
Usage
p.RigidBodyNodeWithControl.EnableMatchingConstraintsToSkeleton [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

