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p.RigidBodyNodeWithControl.EnableMatchingConstraintsToSkeleton

Var

Unreal Engine Var console variable.

pRigidBodyNodeWithControlEnableMatchingConstraintsToSkeleton

Description

Enables/disables the code that modifies physics asset constraint transforms to match the Skeleton at runtime.

Usage

p.RigidBodyNodeWithControl.EnableMatchingConstraintsToSkeleton [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.