pcg.ComponentVisualizer.CullingDistance2D
VarUnreal Engine Var console variable.
pcgComponentVisualizerCullingDistance2D
Description
Culling distance for the debug meshes in 2D based on camera position. 100m by default.
Usage
pcg.ComponentVisualizer.CullingDistance2D [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

