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pcg.ComponentVisualizer.CullingDistance2D

Var

Unreal Engine Var console variable.

pcgComponentVisualizerCullingDistance2D

Description

Culling distance for the debug meshes in 2D based on camera position. 100m by default.

Usage

pcg.ComponentVisualizer.CullingDistance2D [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.