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pcg.ComponentVisualizer.EnableCulling

Var

Unreal Engine Var console variable.

pcgComponentVisualizerEnableCulling

Description

If we should cull the debug meshes based on camera position. Distance can be controlled with 'pcg.ComponentVisualizer.CullingDistance2D'

Usage

pcg.ComponentVisualizer.EnableCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.