pcg.ComponentVisualizer.EnableCulling
VarUnreal Engine Var console variable.
pcgComponentVisualizerEnableCulling
Description
If we should cull the debug meshes based on camera position. Distance can be controlled with 'pcg.ComponentVisualizer.CullingDistance2D'
Usage
pcg.ComponentVisualizer.EnableCulling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

