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pcg.Editor.ManualEdit.MeshComplexityThreshold

Var

Unreal Engine Var console variable.

pcgEditorManualEditMeshComplexityThreshold

Description

Maximum triangle count for rendering custom debug meshes as wireframe in viewport editing. Meshes exceeding this fall back to the default point mesh.

Usage

pcg.Editor.ManualEdit.MeshComplexityThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.