pcg.Editor.ManualEdit.MeshComplexityThreshold
VarUnreal Engine Var console variable.
pcgEditorManualEditMeshComplexityThreshold
Description
Maximum triangle count for rendering custom debug meshes as wireframe in viewport editing. Meshes exceeding this fall back to the default point mesh.
Usage
pcg.Editor.ManualEdit.MeshComplexityThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

