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pcg.RuntimeGeneration.ISM.CullingCellBoundsDebugDraw

Var

Unreal Engine Var console variable.

pcgRuntimeGenerationISMCullingCellBoundsDebugDraw

Description

When true, draws red debug boxes for per-culling-cell world bounds read back from GPU analysis.

Usage

pcg.RuntimeGeneration.ISM.CullingCellBoundsDebugDraw [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.