pcg.RuntimeGeneration.ISM.CullingCellBoundsDebugDraw
VarUnreal Engine Var console variable.
pcgRuntimeGenerationISMCullingCellBoundsDebugDraw
Description
When true, draws red debug boxes for per-culling-cell world bounds read back from GPU analysis.
Usage
pcg.RuntimeGeneration.ISM.CullingCellBoundsDebugDraw [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

