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PixelStreaming.HMD.ApplyEyePosition

Var

Unreal Engine Var console variable.

PixelStreamingHMDApplyEyePosition

Description

If true automatically position each eye's rendering by whatever amount WebXR reports for each left-right XRView. If false do no eye positioning. Default: false

Usage

PixelStreaming.HMD.ApplyEyePosition [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.