PixelStreaming.HMD.ApplyEyePosition
VarUnreal Engine Var console variable.
PixelStreamingHMDApplyEyePosition
Description
If true automatically position each eye's rendering by whatever amount WebXR reports for each left-right XRView. If false do no eye positioning. Default: false
Usage
PixelStreaming.HMD.ApplyEyePosition [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

