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r.AOGlobalDistanceField.ForceRecacheForStreaming

Var

Unreal Engine Var console variable.

rAOGlobalDistanceFieldForceRecacheForStreaming

Description

Useful for debugging or profiling full clipmap updates that happen when a clipmap is detected to have pending streaming.

Usage

r.AOGlobalDistanceField.ForceRecacheForStreaming [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.