Skip to main content

r.DistanceFields.Debug.ForceNumMips

Var

Unreal Engine Var console variable.

rDistanceFieldsDebugForceNumMips

Description

When set to > 0, overrides the requested number of mips for streaming. 1 = only lowest resolution mip loaded, 3 = all mips loaded. Mips will still be clamped by available space in the atlas.

Usage

r.DistanceFields.Debug.ForceNumMips [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.