r.FirstPerson.SelfShadow.BilateralFilterDepthThreshold
VarUnreal Engine Var console variable.
rFirstPersonSelfShadowBilateralFilterDepthThreshold
Description
Scale applied to depth differences used to weigh sample contributions when filtering and upsampling first person self shadows. A higher value makes the result softer but may lead to leaking of light/shadow across geometric edges.
Usage
r.FirstPerson.SelfShadow.BilateralFilterDepthThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

