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r.FirstPerson.SelfShadow.BilateralFilterDepthThreshold

Var

Unreal Engine Var console variable.

rFirstPersonSelfShadowBilateralFilterDepthThreshold

Description

Scale applied to depth differences used to weigh sample contributions when filtering and upsampling first person self shadows. A higher value makes the result softer but may lead to leaking of light/shadow across geometric edges.

Usage

r.FirstPerson.SelfShadow.BilateralFilterDepthThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.