r.Forward.LightLinkedListCulling
VarUnreal Engine Var console variable.
rForwardLightLinkedListCulling
Description
Uses a reverse linked list to store culled lights, removing the fixed limit on how many lights can affect a cell - it becomes a global limit instead.
Usage
r.Forward.LightLinkedListCulling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

