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r.Forward.LightLinkedListCulling

Var

Unreal Engine Var console variable.

rForwardLightLinkedListCulling

Description

Uses a reverse linked list to store culled lights, removing the fixed limit on how many lights can affect a cell - it becomes a global limit instead.

Usage

r.Forward.LightLinkedListCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.