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r.Forward.MaxCulledLightsPerCell

Var

Unreal Engine Var console variable.

rForwardMaxCulledLightsPerCell

Description

Controls how much memory is allocated for each cell for light culling. When r.Forward.LightLinkedListCulling is enabled, this is used to compute a global max instead of a per-cell limit on culled lights.

Usage

r.Forward.MaxCulledLightsPerCell [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.