r.Forward.MaxCulledLightsPerCell
VarUnreal Engine Var console variable.
rForwardMaxCulledLightsPerCell
Description
Controls how much memory is allocated for each cell for light culling. When r.Forward.LightLinkedListCulling is enabled, this is used to compute a global max instead of a per-cell limit on culled lights.
Usage
r.Forward.MaxCulledLightsPerCell [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

