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r.HLOD.DistanceOverride

Var

Unreal Engine Var console variable.

rHLODDistanceOverride

Description

If non-zero, overrides the distance that HLOD transitions will take place for all objects at the HLOD level index, formatting is as follows'r.HLOD.DistanceOverride 5000, 10000, 20000' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively.

Usage

r.HLOD.DistanceOverride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.