r.HLOD.MaximumLevel
VarUnreal Engine Var console variable.
rHLODMaximumLevel
Description
How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings-1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshe 1: Allow only the first level of HLOD clusters to be show2+: Allow up to the Nth level of HLOD clusters to be shown
Usage
r.HLOD.MaximumLevel [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

