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r.HLOD.MaximumLevel

Var

Unreal Engine Var console variable.

rHLODMaximumLevel

Description

How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings-1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshe 1: Allow only the first level of HLOD clusters to be show2+: Allow up to the Nth level of HLOD clusters to be shown

Usage

r.HLOD.MaximumLevel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.