r.LocalFogVolume.TileDebug
VarUnreal Engine Var console variable.
rLocalFogVolumeTileDebug
Description
Debug the tiled rendering data complexity. 1: show per tile LFV count as color ; 2: same as one but also show the effect of pixel discard/clipping.
Usage
r.LocalFogVolume.TileDebug [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

