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r.LocalFogVolume.TileDebug

Var

Unreal Engine Var console variable.

rLocalFogVolumeTileDebug

Description

Debug the tiled rendering data complexity. 1: show per tile LFV count as color ; 2: same as one but also show the effect of pixel discard/clipping.

Usage

r.LocalFogVolume.TileDebug [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.