r.OpenGL.DeferTextureCreationKeepLowerMipCount
VarUnreal Engine Var console variable.
rOpenGLDeferTextureCreationKeepLowerMipCount
Description
Maximum number of texture mips to retain in CPU memory after a deferred texture has been sent to the driver for GPU memory creation.\n
Usage
r.OpenGL.DeferTextureCreationKeepLowerMipCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

