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r.OpenGL.DeferTextureCreationKeepLowerMipCount

Var

Unreal Engine Var console variable.

rOpenGLDeferTextureCreationKeepLowerMipCount

Description

Maximum number of texture mips to retain in CPU memory after a deferred texture has been sent to the driver for GPU memory creation.\n

Usage

r.OpenGL.DeferTextureCreationKeepLowerMipCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.