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r.OpenGL.TextureEvictionMinLRUCapacity

Var

Unreal Engine Var console variable.

rOpenGLTextureEvictionMinLRUCapacity

Description

Keep a minimum number of textures resident in GL When using the texture LRU\n

Usage

r.OpenGL.TextureEvictionMinLRUCapacity [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.