r.OpenGL.TextureEvictionMinLRUCapacity
VarUnreal Engine Var console variable.
rOpenGLTextureEvictionMinLRUCapacity
Description
Keep a minimum number of textures resident in GL When using the texture LRU\n
Usage
r.OpenGL.TextureEvictionMinLRUCapacity [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

