Orthographic near planes can be behind the camera position, which causes some issues with Unreal resolving lighting behind the camera position This CVar enables the Orthographic cameras globally to automatically update the camera location to match the NearPlane location, and force the pseudo camera position to be the replaced near plane location for the projection matrix calculation. This means Unreal can resolve lighting behind the camera correctly.
Usage
r.Ortho.AllowNearPlaneCorrection [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.