r.Ortho.AutoPlanes.ShiftPlanes
VarUnreal Engine Var console variable.
rOrthoAutoPlanesShiftPlanes
Description
Shifts the whole frustum in the Z direction.This can be useful if, for example you need the Near plane closer to the camera, at the reduction of the Far plane value (e.g. a horizontal 2.5D scene).
Usage
r.Ortho.AutoPlanes.ShiftPlanes [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

