Skip to main content

r.Ortho.AutoPlanes.ShiftPlanes

Var

Unreal Engine Var console variable.

rOrthoAutoPlanesShiftPlanes

Description

Shifts the whole frustum in the Z direction.This can be useful if, for example you need the Near plane closer to the camera, at the reduction of the Far plane value (e.g. a horizontal 2.5D scene).

Usage

r.Ortho.AutoPlanes.ShiftPlanes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.