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r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometry

Var

Unreal Engine Var console variable.

rRayTracingAmbientOcclusionEnableTwoSidedGeometry

Description

Enables two-sided geometry when tracing shadow rays (default = 0)

Usage

r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometry [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.