r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometry
VarUnreal Engine Var console variable.
rRayTracingAmbientOcclusionEnableTwoSidedGeometry
Description
Enables two-sided geometry when tracing shadow rays (default = 0)
Usage
r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometry [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

