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r.RayTracing.CompileMaterialAHS

Var

Unreal Engine Var console variable.

rRayTracingCompileMaterialAHS

Description

0: skip compilation of any-hit shaders for materials (useful if alpha masked or translucent materials are not needed 1: compile any hit shaders for all ray tracing materials (default

Usage

r.RayTracing.CompileMaterialAHS [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.