r.RayTracing.CompileMaterialAHS
VarUnreal Engine Var console variable.
rRayTracingCompileMaterialAHS
Description
0: skip compilation of any-hit shaders for materials (useful if alpha masked or translucent materials are not needed 1: compile any hit shaders for all ray tracing materials (default
Usage
r.RayTracing.CompileMaterialAHS [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

