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r.RayTracing.CompileMaterialCHS

Var

Unreal Engine Var console variable.

rRayTracingCompileMaterialCHS

Description

0: skip compilation of closest-hit shaders for materials (useful if only shadows or ambient occlusion effects are needed 1: compile closest hit shaders for all ray tracing materials (default

Usage

r.RayTracing.CompileMaterialCHS [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.