r.RayTracing.CompileMaterialCHS
VarUnreal Engine Var console variable.
rRayTracingCompileMaterialCHS
Description
0: skip compilation of closest-hit shaders for materials (useful if only shadows or ambient occlusion effects are needed 1: compile closest hit shaders for all ray tracing materials (default
Usage
r.RayTracing.CompileMaterialCHS [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

