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r.RayTracing.DebugDisableTriangleCull

Var

Unreal Engine Var console variable.

rRayTracingDebugDisableTriangleCull

Description

Forces all ray tracing geometry instances to be double-sided by disabling back-face culling. This is useful for debugging and profiling. (default = 0)

Usage

r.RayTracing.DebugDisableTriangleCull [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.