r.RayTracing.DebugForceOpaque
VarUnreal Engine Var console variable.
rRayTracingDebugForceOpaque
Description
Forces all ray tracing geometry instances to be opaque, effectively disabling any-hit shaders. This is useful for debugging and profiling. (default = 0)
Usage
r.RayTracing.DebugForceOpaque [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

