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r.RayTracing.DebugForceOpaque

Var

Unreal Engine Var console variable.

rRayTracingDebugForceOpaque

Description

Forces all ray tracing geometry instances to be opaque, effectively disabling any-hit shaders. This is useful for debugging and profiling. (default = 0)

Usage

r.RayTracing.DebugForceOpaque [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.