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r.RayTracing.DebugVisualizationMode.ProceduralPrimitives

Var

Unreal Engine Var console variable.

rRayTracingDebugVisualizationModeProceduralPrimitives

Description

Whether to include procedural primitives in visualization modesCurrently only supports Nanite primitives in inline barycentrics mode.

Usage

r.RayTracing.DebugVisualizationMode.ProceduralPrimitives [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.