r.RayTracing.DebugVisualizationMode.ProceduralPrimitives
VarUnreal Engine Var console variable.
rRayTracingDebugVisualizationModeProceduralPrimitives
Description
Whether to include procedural primitives in visualization modesCurrently only supports Nanite primitives in inline barycentrics mode.
Usage
r.RayTracing.DebugVisualizationMode.ProceduralPrimitives [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

