Skip to main content

r.RayTracing.DynamicGeometry.ForceBuild.MaxPrimitivesPerFrame

Var

Unreal Engine Var console variable.

rRayTracingDynamicGeometryForceBuildMaxPrimitivesPerFrame

Description

Sets the dynamic ray tracing acceleration structure build budget in terms of maximum number of triangles that are rebuild per frame (default 0)

Usage

r.RayTracing.DynamicGeometry.ForceBuild.MaxPrimitivesPerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.