r.RayTracing.DynamicGeometry.ForceBuild.MaxPrimitivesPerFrame
VarUnreal Engine Var console variable.
rRayTracingDynamicGeometryForceBuildMaxPrimitivesPerFrame
Description
Sets the dynamic ray tracing acceleration structure build budget in terms of maximum number of triangles that are rebuild per frame (default 0)
Usage
r.RayTracing.DynamicGeometry.ForceBuild.MaxPrimitivesPerFrame [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

