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r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance

Var

Unreal Engine Var console variable.

rRayTracingDynamicGeometryLastRenderTimeUpdateDistance

Description

Dynamic geometries within this distance will have their LastRenderTime updated, so that visibility based ticking (like skeletal mesh) can work when the component is not directly visible in the view (but reflected).

Usage

r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.