r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame
VarUnreal Engine Var console variable.
rRayTracingGeometryMaxBuiltPrimitivesPerFrame
Description
Sets the ray tracing acceleration structure build budget in terms of maximum number of triangles per frame (<= 0 then disabled and all acceleration structures are build immediatly - default)
Usage
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

