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r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame

Var

Unreal Engine Var console variable.

rRayTracingGeometryMaxBuiltPrimitivesPerFrame

Description

Sets the ray tracing acceleration structure build budget in terms of maximum number of triangles per frame (<= 0 then disabled and all acceleration structures are build immediatly - default)

Usage

r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.