r.RayTracing.Geometry.NaniteSkinnedProxies
VarUnreal Engine Var console variable.
rRayTracingGeometryNaniteSkinnedProxies
Description
Include Nanite skinned proxy meshes in ray tracing effects (default = 1 (Nanite proxy meshes enabled in ray tracing))
Usage
r.RayTracing.Geometry.NaniteSkinnedProxies [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

