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r.RayTracing.Geometry.NaniteSkinnedProxies

Var

Unreal Engine Var console variable.

rRayTracingGeometryNaniteSkinnedProxies

Description

Include Nanite skinned proxy meshes in ray tracing effects (default = 1 (Nanite proxy meshes enabled in ray tracing))

Usage

r.RayTracing.Geometry.NaniteSkinnedProxies [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.