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r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius

Var

Unreal Engine Var console variable.

rRayTracingGeometryStaticMeshesWPOCullingRadius

Description

Do not evaluate world position offset for static meshes outside of this radius in ray tracing effects (default = 12000 (120m))

Usage

r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.