r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius
VarUnreal Engine Var console variable.
rRayTracingGeometryStaticMeshesWPOCullingRadius
Description
Do not evaluate world position offset for static meshes outside of this radius in ray tracing effects (default = 12000 (120m))
Usage
r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

