World position offset evaluation for static meshes with EvaluateWPO enabled in ray tracing effects 0: static meshes with world position offset hidden in ray tracing 1: static meshes with world position offset visible in ray tracing, WPO evaluation enabled (default) 2: static meshes with world position offset visible in ray tracing, WPO evaluation disabled
Usage
r.RayTracing.Geometry.StaticMeshes.WPO [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.