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r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest

Var

Unreal Engine Var console variable.

rRayTracingGlobalIlluminationFinalGatherEnableNeighborVisibilityTest

Description

Enables neighbor visibility tests when FilterWidth > 0 (default = 0)

Usage

r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.