r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest
VarUnreal Engine Var console variable.
rRayTracingGlobalIlluminationFinalGatherEnableNeighborVisibilityTest
Description
Enables neighbor visibility tests when FilterWidth > 0 (default = 0)
Usage
r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

