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r.RayTracing.GlobalIllumination.FinalGather.FilterWidth

Var

Unreal Engine Var console variable.

rRayTracingGlobalIlluminationFinalGatherFilterWidth

Description

Determines the local neighborhood for sample stealing (default = 0

Usage

r.RayTracing.GlobalIllumination.FinalGather.FilterWidth [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.