r.RayTracing.GlobalIllumination.RenderTileSize
VarUnreal Engine Var console variable.
rRayTracingGlobalIlluminationRenderTileSize
Description
Render ray traced global illumination in NxN pixel tiles, where each tile is submitted as separate GPU command buffer, allowing high quality rendering without triggering timeout detection. (default = 0, tiling disabled)
Usage
r.RayTracing.GlobalIllumination.RenderTileSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

