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r.RayTracing.GlobalIllumination.RenderTileSize

Var

Unreal Engine Var console variable.

rRayTracingGlobalIlluminationRenderTileSize

Description

Render ray traced global illumination in NxN pixel tiles, where each tile is submitted as separate GPU command buffer, allowing high quality rendering without triggering timeout detection. (default = 0, tiling disabled)

Usage

r.RayTracing.GlobalIllumination.RenderTileSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.