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r.RayTracing.LightGridMaxCount

Var

Unreal Engine Var console variable.

rRayTracingLightGridMaxCount

Description

Controls the maximum number of lights per cell in the 2D light grid. The minimum of this value and the number of lights in the scene is used. (default = 128)

Usage

r.RayTracing.LightGridMaxCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.