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r.RayTracing.MeshDrawCommands.CacheMultithreaded

Var

Unreal Engine Var console variable.

rRayTracingMeshDrawCommandsCacheMultithreaded

Description

Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)

Usage

r.RayTracing.MeshDrawCommands.CacheMultithreaded [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.